Since we already worked on the Donut project in Blender, we began to work on different types of food that we could choose for ourselves. I picked ice-cream for my Blender Cycles project.
There were multiple things that went wrong with my project, including some of the textures of the objects. One of the ice cream cones and actual scoops of ice cream just doesn't look right. My USB hadn't been saving the project properly so I was getting confused as to which one was which (some were "saved" to USB while others were saved to Desktop).
If my disk key hadn't acted up, I'm sure that I could have made this project look a lot better. But because of lack of time from when I finally decided to go with this particular environment, it was too confusing.
Friday, January 16, 2015
Thursday, January 15, 2015
Hard Surface Modeling -- 10 Reference Pictures
Trains have a lot of curves to them, but especially with the grills down in the front and the wheels throughout the body of the vehicle, there is a lot of hard surface going on, making sharp edges
Mechs look awesome and slick with hard surface modeling, most of it being straight edges
Vehicles are a great reference for hard surface modeling
Hard Surface modeling deals with metals and other things like that, and usually involves mean creases, which create sharp edges to the objects. In every picture above, there is at least one example of hard surface modeling. The armor, vehicles, and guitar all have sharp edges at one spot or another, and they all have that slick design.
Thursday, January 8, 2015
Hard Surface Modeling -- Sphere
We're working more with hard surface modeling, now learning how to use "mean creases" in order to make the edges of our shapes sharper. Here's my example:
Tuesday, January 6, 2015
Car Model
In class, we worked on hard surface modeling. Our task was to create a simple car from a YouTube video and then take a photo of it. Here's the car that I made:
Subscribe to:
Posts (Atom)