Tuesday, November 25, 2014

Donut Stills

This project of the donut shots was created through the Cycles rendering engine in Blender. The project presented difficult challenges, such as modeling the donuts with icing. The fluid simulation was slightly difficult to work with, because it wouldn't always produce the desired result.

Another issue for me, personally, was the bowl of icing. The icing would not delete the way I wanted it to when parts of it were sticking outside of the bowl. So in order to avoid the viewer seeing that, I did not make the bowl out of glass.

The fluid simulation was probably the most difficult thing to work with during this project, requiring patience and even some tolerance. It was random for the most part (where the fluid would go) so I just had to find a spot where I thought it looked good and use that. In the end, however, I feel as though everything worked out.






Friday, November 7, 2014

Ice Cream for the Food Project




 This shot of ice cream shows almost the same concepts as the donut project we worked on. There's the food in a bowl with a topping of some sort. The concepts would be the same to make this model, but would require a bit more work to shape the chunks.



This composition would require a more vertical camera angle, perhaps being able to interpret "bird's eye" or "worm's eye" into it. 

 This is a good use of dishes, such as the plate in the bowl, which could be easily manipulated from the previous project to make like this.





This is a close up shot of the ice cream's topping and cherry, also showing
the gloss of the cherry. The gloss could be done in cycles with a new material,
and there's also a bit of a blur towards the outer edges of the food (cherry is the focus)




This is a simple shot of ice cream, utilizing the glass bowl very well. Other objects/items
would have to be placed in the background in order to bring this piece together, but it's
a good reference to look at.

 This shot of ice cream is a top-down view, also showing the interior of the bowl. There's small details within the ice cream as well that give it its texture.


This shot of ice cream actually has an action happening with the subject matter. The
ice cream is being scooped out of the bowl, creating a break from the scoop of ice cream
and the rest of it.




 The background in this photo is blurred, but the ice cream also has two graham-crackers in it, adding to the uniqueness of the photograph.

Parts of the ice cream is melting while part of it is still solidified.
This creates a unique difference between the two textures and how the ice cream affects
the surrounding toppings (the chocolate or nuts)


This shot of ice cream shows a lot of texture, not just in the ice cream
and the reflections of the dish holding it, but also with the blurred
wafers in the background.



Thursday, October 2, 2014

Lighthouse Stills 10-2-14

 Close Up - Perspective/Scale
The Worm's Eye View was taken with the close up camera angle. That way, there's a lot more emphasis on the details within the photograph, while also imposing the lighthouse as an authoritative figure. The lighthouse is bigger than the character viewing it, therefore it has more power.

 Medium Shot - Vertical Lines
The medium shot is taken so that the viewer can still see details within the lighthouse, but they can also see some of the surrounding environment. The medium shot shows the lighthouse from about the midpoint up to the top. The edges of the lighthouse have the viewers' eyes going up it to see the top.

 Long Shot - Curved Lines
The long shot is taken, showing the lighthouse as well as some of the water coming up to the shoreline. 

 Two Shot - Formal Balance
The two shot includes both the lighthouse and the mountain in the background. While the mountain doesn't take up as much space or attention as the lighthouse, it still is a significant part of the photograph. This photograph also contains a small amount of formal balance between the mountains on either side of the lighthouse in the background.

 Over the Shoulder - Leading Lines
The over-the-shoulder perspective makes it seem almost as if the viewer is peering over the lighthouse, almost through it's own eyes. This also includes the extreme close up, cutting off some of the top of the lighthouse.

 Bird's Eye View - Informal Balance
The bird's eye view looks down at the lighthouse, making it seem lesser than what it really is. The lighthouse is set up so that it's following the rule of thirds, as well as an informal balance between the water and land.

 Point of View - Curved Lines
The point of view shot has the viewer looking through what would be the "eyes" of the lighthouse. There are curved lines with both the circle of light, the top of the picture, and the bottom. These curved lines have the eyes follow them.

 Eye Level Shot - Diagonal Lines
In this photo, the viewer is at eye level with the lighthouse. The beams of light from the lighthouse are diagonal, which makes the viewer want to follow them with their eyes to the edge of the photograph, and then back to the lighthouse.

 Extreme Close Up - Emphasis
With this shot, part of the lighthouse's "head" is cut off from the top of the camera. This gives an extreme close up point of view, emphasizing a lot on a certain feature of the object, which would be its head.

Thursday, September 4, 2014

Monkey Image Render in Blender

A mesh is a type of shape or object that can be used to make designs within blender. For example, a cylinder is a mesh, but so are cubes, spheres, and other designs. Meshes can then be edited and morphed to make unique designs.